Oct 26, 2006, 04:36 AM // 04:36
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#21
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Pre-Searing Cadet
Join Date: Oct 2006
Guild: Gameamp Guides
Profession: R/Mo
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Kaolin's Protection Staff has lost its mods. I have not yet check the others on other characters.
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Oct 26, 2006, 04:39 AM // 04:39
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#22
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Academy Page
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Quote:
Originally Posted by Shadowcat Allie
Thankyou Gaile I just hope these people on GW stop saying it's the end of the world these glitches happen it's not perminant and their like uhuh were gonna believe you, GO TO GURU! lol -.-
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You would think that guild wars apocalypse is upon us the way people are freaking out in the game about everything. Bugs/Glitches get fixed, take a deep breath everyone
Kinda funny because isn't Nightfall supposed to be the Apocalypse?
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Oct 26, 2006, 04:39 AM // 04:39
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#23
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Ascalonian Squire
Join Date: Oct 2006
Guild: The Rivers Home Sweet [Home]
Profession: N/Mo
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all green staves have lost hp mods/+1 mods/energy mods the stonereaper is fine, ghials staff lost it's +1 death mod.
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Oct 26, 2006, 04:42 AM // 04:42
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#24
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Ascalonian Squire
Join Date: Oct 2006
Guild: The Rivers Home Sweet [Home]
Profession: N/Mo
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There are no 60hp mods as well, the hp was stripped off scar eater/kaolins/the darkwish... the list continues on the hp staves lol
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Oct 26, 2006, 04:43 AM // 04:43
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#25
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Lion's Arch Merchant
Join Date: Apr 2005
Guild: Nova Alliance [Nova]
Profession: R/
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Ok, things missing in bold.
Ghial's Staff
Energy +10
Dark damage 11-22 (req. 9 Death Magic)
Halves casting time of Death Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
Death Magic +1 (20% Chance while using skills)
Energy +5
Kepkhet's Refuge
Energy +10
Fire Damage: 11-22 (req. 9 Divine Favor)
Halves casting time of Protection Prayers spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
Enchantments last 20% longer
Energy +5
Wenslauss' Faith
Energy +10
Fire damage: 11-22 (req. 9 Divine Favor)
Halves casting time of spells (Chance: 10%)
Halves skill recharge of spells (Chance: 20%)
Health +30
Energy +5
Swiftspell's Staff
Energy +10
Chaos damage: 11-22 (req. 9 Illusion Magic)
Halves casting time of spells (Chance: 10%)
Halves skill recharge of spells (Chance: 20%)
Fast Casting +1 (20% chance while using skills)
Energy +5
Flint's Fleshcleaver
Energy +10
Cold damage: 11-22 (req. 9 Water Magic)
Halves casting time of Water Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
Energy +5
Health +30
Help!?
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Oct 26, 2006, 04:43 AM // 04:43
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#26
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Krytan Explorer
Join Date: Apr 2005
Location: Florida
Guild: One Corgi Army {OCA}
Profession: R/Rt
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Gaile: Pretty much every green staff in the game. OOOPS!
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Oct 26, 2006, 04:46 AM // 04:46
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#27
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Ascalonian Squire
Join Date: Oct 2006
Guild: The Rivers Home Sweet [Home]
Profession: N/Mo
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Quote:
Originally Posted by Ritualistic Spankin
You would think that guild wars apocalypse is upon us the way people are freaking out in the game about everything. Bugs/Glitches get fixed, take a deep breath everyone
Kinda funny because isn't Nightfall supposed to be the Apocalypse?
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Lol!!! Maybe anet did this intentionally =P lol! no I know these glitches happen it's kinda cute to see people say things like omg my stuff is worthless... some poor guy is gonna get scammed bad like I'll take it all for half price of original BAM glitches are gone... out 100's of plat lol You can't stop it from some of them but you try... I hate seeing them get scammed and hurt for not knowing this is a normal procedure... ><
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Oct 26, 2006, 04:47 AM // 04:47
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#28
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Popcorn Fetish
Join Date: Dec 2005
Guild: [GODS]
Profession: Mo/Me
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oh nooooo my staff's =( i'm sure there will be an update soon to fix that?
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Oct 26, 2006, 04:47 AM // 04:47
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#29
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Lion's Arch Merchant
Join Date: Apr 2005
Guild: Nova Alliance [Nova]
Profession: R/
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You know, an update this big, I suppose its understandable to have one very large glitch. Still, I wait in vein hope for an update, eventually, that doesn't bug up half the game when its added. See my avatar for a current summery of my mood...
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Oct 26, 2006, 04:52 AM // 04:52
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#30
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Academy Page
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I know things will be fixed, every update has its bugs, with that being said...
I'm glad I didn't spend hours farming for greens for my hero's. I plan on loading them up with weapons and runes the old fashioned way...hard work, combined with neccessity, those things makes a great motivational tool.
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Oct 26, 2006, 04:56 AM // 04:56
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#31
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Academy Page
Join Date: Jul 2005
Guild: There Is A Cow Level
Profession: W/A
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It's pretty sad that this update hit a few friends of mine hard. A very close friend of mine spent nearly 500k on 10/10 recharge and 10/10 casting staves, skins ranging from Celestial to Zodiac, now all of which are made to look like trash compared to greens? Does Anet plan to up the recharge on currently existing Gold 10/10 recharge staves or say "tough luck" to those who bought them before this update?
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Oct 26, 2006, 04:56 AM // 04:56
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#32
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Jungle Guide
Join Date: Apr 2006
Guild: Battery Powered Best Friends [Vibe]
Profession: Me/
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Brohn's Staff
Energy +10
Fire Damage 11-22 (Req. 9 Divine Favor)
Halves casting time of Healing Prayers spells (Chance: 20%)
Reduces Bleeding duration on you by 20%
Health +30
Health +30
Health missing.
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Oct 26, 2006, 04:57 AM // 04:57
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#33
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/
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the darkwish, vocurs, ssyn, orozens staves, soiritgardens repose and woe spreader r clean now..... still checking tho, but so far every green staff in my inv is clean............................
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Oct 26, 2006, 05:16 AM // 05:16
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#34
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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FYI: Gordac's Needle and my green Wayward Wand are fine. (so wands are apparently unaffected)
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Oct 26, 2006, 05:16 AM // 05:16
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#35
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Wilds Pathfinder
Join Date: Mar 2006
Profession: W/Mo
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This isn't a staff issue, although I have the same problems with my green staves.
My green dye and yellow dye will not stack with my other stack of those two colored dyes. Also, the tint of the vials for those colors is different.
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Oct 26, 2006, 05:21 AM // 05:21
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#36
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Academy Page
Join Date: Apr 2006
Guild: Knights and Heros
Profession: Mo/
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Willcrusher
+20 cast
+20 recharge
+5 ENERGY
+30 health
now just
+20 cast
+20 recharge
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Oct 26, 2006, 05:31 AM // 05:31
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#37
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Lion's Arch Merchant
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All the green staves that I've seen, except for one, had their prefix and suffix vanish.
The only one that I own that didn't have this bug was The Stonereaper. However, this staff is bugged too in that it still has 20% recharge keyed to curses attribute. This should be changed over to all spells and no longer be aligned to an attribute.
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Oct 26, 2006, 05:36 AM // 05:36
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#38
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ArenaNet
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You keep posting, and we'll keep working on this. Thank you VERY much for all your detailed reports!
__________________
Gaile Gray
Support Liaison
ArenaNet
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Oct 26, 2006, 05:36 AM // 05:36
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#39
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Pre-Searing Cadet
Join Date: Oct 2006
Guild: Dark Jade Minions
Profession: N/Mo
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Mine too
My ghauls and mithrins have suffered the loss of +1 Skill 20% and there 20% recharge now applies to all spells. I thought this was supposed to be the case due to this from the GW site
Quote:
Green item staffs, crafted staffs, and collector staffs with any sort of recharge bonus have been updated to reduce the recharge time of all spells with a chance of 20% instead of the attribute-specific bonuses they had previously.
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Oct 26, 2006, 05:37 AM // 05:37
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#40
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Ascalonian Squire
Join Date: Apr 2006
Guild: holy
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We already know what dropped on *almost* all the staffs. All the wrappings and heads disappeared from green staffs. This is probably a simple mistake in the code from where they tried to change all the 20% recharge to overall instead of a specific attribute.
Just look for a fix in the next few days, or possibly a way to add the insignias and the such easily in Nightfall.
[edit] Posted before Gray said to keep on with the details. I guess just post any NEW green staff which is messed up, but still, there is no need for distress [/edit]
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